﻿package {
	public final class ResourceManager {
		[Embed(source="../data/sprites/shot_1.png")]
		public static var shot_1:Class;
		
		[Embed(source="../data/sprites/shot_2.png")]
		public static var shot_2:Class;
		
		[Embed(source="../data/sprites/shot_3.png")]
		public static var shot_3:Class;
		
		[Embed(source="../data/sprites/shot_4.png")]
		public static var shot_4:Class;
		
		[Embed(source="../data/sprites/hero.png")]
		public static var hero:Class;
		
		[Embed(source="../data/sprites/explosion.png")]
		public static var explosion:Class;

		[Embed(source="../data/sprites/explosion2.png")]
		public static var explosion2:Class;		
		
		[Embed(source="../data/sprites/speedup.png")]
		public static var speedup:Class;
		
		[Embed(source="../data/sprites/powerup.png")]
		public static var powerup:Class;		

		[Embed(source="../data/sprites/lifeup.png")]
		public static var lifeup:Class;
		
		[Embed(source="../data/sprites/scoreup.png")]
		public static var scoreup:Class;	

		[Embed(source="../data/sprites/triesup.png")]
		public static var triesup:Class;			
		
		[Embed(source="../data/sprites/enemy1.png")]
		public static var enemy1:Class;
	
		[Embed(source="../data/sprites/enemy2.png")]
		public static var enemy2:Class;				

		[Embed(source="../data/sprites/lifes.png")]
		public static var hud_life:Class;
		
		// -------------------------------------------------------
		
		[Embed(source="../data/sounds/player_dies.mp3")]
		public static var player_dies:Class;	
		
		[Embed(source="../data/sounds/enemy_dies_1.mp3")]
		public static var enemy_dies_1:Class;
	
        [Embed(source="../data/sounds/game_over.mp3")]
        public static var game_over:Class;

        [Embed(source="../data/sounds/music.mp3")]
        public static var music:Class;


		public function ResourceManager() {}
	}
}
